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Supertux 2
Supertux 2













supertux 2

Spawn Tux in SPAWNPOINT -record-demo FILE LEVEL Spawn Tux in SECTOR -spawnpoint SPAWNPOINT Loads given level and saves it -show-fpsĭisplay framerate in levels -no-show-fpsĭo not display framerate in levels -show-posĭisplay player's current position -no-show-posĭo not display player's position -christmasĮnable Christmas mode outside Christmas times -no-christmasĭisable Christmas mode during Christmas times -developerĮnable developer features -s, -debug-scripts Valid values are sdl, opengl20, opengl33, and auto (the default). Render the game using the specified video renderer. Reset video settings to default values ( -g 800圆00 -a auto -w) -renderer RENDERER

supertux 2

Run SuperTux with given aspect ratio (eg. Run in window mode -g, -geometry WIDTHxHEIGHT Print the licenses of libraries used by SuperTux. Print extra verbose messages -print-datadir These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). Run and jump through multiple worlds, fighting off enemies by jumping on them, bumping them from below or tossing objects at them, grabbing power-ups and other stuff on the way. SuperTux is a classic style 2D platform game. Read more news posts in the news section.SuperTux, a classic jump'n'run platformer featuring Tux Synopsis Thank you, Merry Christmas, and happy SuperTuxing!! Additionally, you can play SuperTux 0.6.3 online at.

Supertux 2 windows#

Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub. If you would like to help expedite the development of 0.7.0, you can contact us and help develop from there. You may be wondering, “If there are so many changes, why not release 0.7.0?” The SuperTux Team would like to make significant progress on the story mode, including things such as finalizing the first two worlds and beginning work on the final two, before 0.7.0 is released.

  • Updated translations, of course (thanks to translators)Īnd these are just the most significant changes there are plenty of other small features and bugfixes for you all to explore :).
  • Optional integration with Discord (thanks to Semphris).
  • Editor auto-saves at regular intervals (thanks to Semphris).
  • Skippable cutscenes (thanks to Semphris).
  • Added timeshift ambience in the worldmap (thanks to Semphris).
  • Rework of the Revenge in Redmond worldmap (thanks to RustyBox).
  • Add-on creator, to easily create add-on packages with your world (thanks to Semphris).
  • New color picker based on OKLab (thanks to HybridDog).
  • Added in-game progress statistics (thanks to Semphris).
  • Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris).
  • A new rublight object (thanks to HybridDog).
  • Many new objects, like the sideways bumper and falling blocks (thanks to Daniel).
  • Remade the crystal tileset (thanks to Alzter and RustyBox).
  • Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris).
  • Refreshed many contrib worldmaps (thanks to Servalot).
  • Updated animations (thanks to Alzter, Daniel and RustyBox).
  • Added swimming (thanks to Daniel and Zwatotem).
  • See below for a link to an online version.
  • WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris).
  • Some of the most significant changes include: This release introduces many new features perhaps the most new features in a long time! The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development.















    Supertux 2